Altergeist Malwisp
LIGHT 3

Altergeist Malwisp

  • Archetype:
  • Altergeist

  • ATK:
  • 1500

  • DEF:
  • 0

  • View:
  • 3308




If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Normal or Special Summoned: You can target 1 "Altergeist" monster in your GY, except "Altergeist Malwisp"; Special Summon it in Defense Position, but for the rest of this turn, it cannot activate its effects. You can only use each effect of "Altergeist Malwisp" once per turn.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: Medium
56± 6/ 100
Power Score
Intrinsic 54
Deck 57

Altergeist Malwisp — Power Evaluation

Final Score: 56 ± 6 · Confidence: Medium

  • Intrinsic: 54 · Deck: 57 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Material body, Recovery/Recursion

Why it scores here

Altergeist Malwisp reliably converts a hand add into a Level 3 Tuner body on the field and can revive a non-Malwisp Altergeist from the GY in Defense Position, which feeds the archetype's Synchro and Xyz lines. It is accessible through the Altergeist engine (listed in 400 of 400 sampled decks, 1.85 copies average), but the revived body has its effects shut off for the turn and the card has no interaction of its own. Its 1500 ATK earns nothing, and its 400-deck presence reflects being core to a single archetype rather than strength in general, so the score is held down by the archetype lock and the absence of combo data.

Axis scores

Axis Score Evidence
Accessibility 70 Live from hand after being added by Altergeist search effects, and run in 100% of sampled decks at about 1.85 copies (decks_evidence; inference on the search routes not tabled in the evidence).
Combo & Conversion 55 Hand-to-field summon plus a GY revive gives a two-body play from a small start, but no recorded boards exist to confirm the conversion (text-only inference).
Resource Economy 45 Each effect is a special summon from hand or GY with no card draw or refuel, so the net is about one body per use (inference from card text).
Effect & Interaction 10 No negation, removal, or hand trap on the card (card text).
Material Utility 75 A Level 3 LIGHT Tuner that remains a Tuner when its effects are negated, so it still works as Synchro material (card text; inference).
Resilience & Flexibility 45 Each of its effects is once per turn, and the revived body is effect-locked for the turn, so the line is fragile to disruption (card text).
Deck-Building Efficiency 45 No garnet or lock, but it only works inside Altergeist, so it is a dead card in any other deck and needs the archetype's search support (decks_evidence and card text).

Calculation

Weight profile: Starter / Combo enabler weights; no secondary blend applied. Intrinsic ≈ 54, Deck ≈ 57, Meta = provisional. Modifiers: Archetype-locked restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Level 3 LIGHT Tuner that stays a Tuner when its effects are negated
  • Hand-to-field summon from a card the Altergeist engine adds to hand
  • Revives a non-Malwisp Altergeist from the GY, so it feeds a second body
  • Listed in 400 of 400 sampled decks, showing it is core to its archetype

Weaknesses

  • Each effect is once per turn and the revived body cannot activate effects for the turn
  • No negation, removal, or hand trap of its own
  • Only works inside Altergeist, so it is a brick outside that deck
  • No combo data to confirm conversion in practice

Counters / choke points

  • Ash Blossom & Joyous Spring (listed as a frequent partner, so it is likely also a target for disruption)
  • Negation of the hand or GY effect, which stops the summon line

Best use

Starter / Tuner body that enables the Altergeist engine. Decks: Altergeist. Suggested copies: 2.

Evidence & gaps

  • Verified: Level 3 LIGHT Spellcaster Tuner, ATK 1500, DEF 0 (card); Hand-add special summon and GY revive in Defense with an effect lock for the turn (card text); Each effect once per turn (card text); Appears in 400 of 400 sampled decks, 1.85 copies average (decks_evidence)
  • Observed: Altergeist archetype inclusion 100% with 2 typical copies (usage_statistics); Top partners include Altergeist Meluseek at 95.5% co-occurrence (decks_evidence)
  • Inferred: Core starter inside the Altergeist engine, not a generic body; Tuner body stays useful for Synchro when effect-negated; Frequency reflects archetype core status rather than standalone power
  • Data gaps: no combos supplied, so combo conversion is text-only inference no banlist token, assumed 3 copies (unlimited) search routes that add this card to hand are not tabled in the evidence guide coverage is one unreleased-era summary











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